Shop list
| Shop | Reset | Priority | Best buys |
|---|---|---|---|
| General Shop | To be confirmed | Medium | Basic materials, Progression resources, Limited weekly stock |
| Event Shop | Event-limited | High | Limited rewards, Event materials, Currency-efficient items |
| Exchange Shop | To be confirmed | High | Rare upgrade materials, Pull resources, Account progression items |
Best buys framework
- Limited event rewards before the event ends.
- High-value upgrade materials that block progression.
- Pull resources or rare currencies if cost-efficient.
- Weekly stock that does not return quickly.
Buy priority matrix
| Purchase type | Priority | Decision rule |
|---|---|---|
| Limited event rewards | High | Buy before event ends if the item cannot be farmed later. |
| Rare upgrade materials | High | Buy when they block character, Kibo, or weapon progression. |
| Pull resources | High / verify | Compare cost against banner value and pity rules. |
| Common materials | Medium | Buy only when farming is slow or shop currency is abundant. |
| Cosmetic or convenience stock | Low / account preference | Prioritize only after progression-critical items are handled. |
Material links
Character Upgrade Material
A material profile template for character ascension, skill upgrades, or core progression.
Source type: Bosses, domains, quests, or shops
Kibo Material
A material profile template for Kibo collection, companion growth, and habitat-linked resources.
Source type: Kibo habitats, exploration, shops, or events
Crafting Material
A material profile template for crafting, cooking, equipment, or exploration resources.
Source type: Gathering nodes, exploration, or crafting systems
Event Currency
A material profile template for limited-time event currencies and reward shop planning.
Source type: Event stages, missions, shops, or milestones
Currency rules
- Premium Currency - Save until launch banners, pity rules, and top priorities are verified.
- Free Currency - Track story, exploration, events, and daily sources after launch.
- Event Currency - Prioritize limited rewards, upgrade materials, and high-value shop items.
Shop update rules
- Separate fixed shops from event-limited shops.
- Record reset timing, best buys, and currency cost on every shop page.
- Move old event shop tables into history instead of deleting them.
- Link shop changes to currency, materials, event, and update tracker pages.
Shops FAQ
Should all shop items be bought?
No. Track cost efficiency and prioritize limited or progression-critical items.