Overview

This page connects weapon source, best-user intent, account phase, material planning, and banner value. It is designed to support future pages like best starter weapon, best craftable weapon, and banner weapon value.

Current weapon rows are templates. Exact stats, effects, and best users need official or in-game verification.

Usage matrix

WeaponBest user intentPhaseSourceStat focusStatus
Starter WeaponStarter charactersAccount startTutorial, story, beginner rewards, or starter inventoryEarly progression baselinePlanning
Starter WeaponEarly progression teamsAccount startTutorial, story, beginner rewards, or starter inventoryEarly progression baselinePlanning
Craftable WeaponCharacters needing accessible gearF2P and crafting pathCrafting system, materials, shops, or questsFlexible build optionPlanning
Craftable WeaponF2P-friendly buildsF2P and crafting pathCrafting system, materials, shops, or questsFlexible build optionPlanning
Banner WeaponFeatured charactersBanner investmentWeapon banner, exchange shop, or limited eventPremium build optionTo be confirmed
Banner WeaponHigh-investment teamsBanner investmentWeapon banner, exchange shop, or limited eventPremium build optionTo be confirmed
Event WeaponNew accountsLimited event windowLimited event missions, event shop, or milestone rewardsEvent reward valuePlanning
Event WeaponEvent-focused buildsLimited event windowLimited event missions, event shop, or milestone rewardsEvent reward valuePlanning

Source groups

1 weapon(s)

Tutorial, story, beginner rewards, or starter inventory

Starter Weapon

1 weapon(s)

Crafting system, materials, shops, or quests

Craftable Weapon

1 weapon(s)

Weapon banner, exchange shop, or limited event

Banner Weapon

1 weapon(s)

Limited event missions, event shop, or milestone rewards

Event Weapon

Decision rules

  • Use starter weapons for early baseline comparisons after tutorial rewards are verified.
  • Use craftable weapons for F2P and repeatable upgrade planning after recipes and materials are known.
  • Use banner weapons only after rates, pity rules, featured pools, and best users are confirmed.
  • Use event weapons with rerun, event currency, and limited availability notes.

Weapon usage FAQ

What should be added after launch?

Add exact weapon stats, passive effects, upgrade costs, acquisition steps, and tested best users.