Overview
This page connects weapon source, best-user intent, account phase, material planning, and banner value. It is designed to support future pages like best starter weapon, best craftable weapon, and banner weapon value.
Current weapon rows are templates. Exact stats, effects, and best users need official or in-game verification.
Usage matrix
| Weapon | Best user intent | Phase | Source | Stat focus | Status |
|---|---|---|---|---|---|
| Starter Weapon | Starter characters | Account start | Tutorial, story, beginner rewards, or starter inventory | Early progression baseline | Planning |
| Starter Weapon | Early progression teams | Account start | Tutorial, story, beginner rewards, or starter inventory | Early progression baseline | Planning |
| Craftable Weapon | Characters needing accessible gear | F2P and crafting path | Crafting system, materials, shops, or quests | Flexible build option | Planning |
| Craftable Weapon | F2P-friendly builds | F2P and crafting path | Crafting system, materials, shops, or quests | Flexible build option | Planning |
| Banner Weapon | Featured characters | Banner investment | Weapon banner, exchange shop, or limited event | Premium build option | To be confirmed |
| Banner Weapon | High-investment teams | Banner investment | Weapon banner, exchange shop, or limited event | Premium build option | To be confirmed |
| Event Weapon | New accounts | Limited event window | Limited event missions, event shop, or milestone rewards | Event reward value | Planning |
| Event Weapon | Event-focused builds | Limited event window | Limited event missions, event shop, or milestone rewards | Event reward value | Planning |
Source groups
1 weapon(s)
Tutorial, story, beginner rewards, or starter inventory
Starter Weapon
1 weapon(s)
Crafting system, materials, shops, or quests
Craftable Weapon
1 weapon(s)
Weapon banner, exchange shop, or limited event
Banner Weapon
1 weapon(s)
Limited event missions, event shop, or milestone rewards
Event Weapon
Decision rules
- Use starter weapons for early baseline comparisons after tutorial rewards are verified.
- Use craftable weapons for F2P and repeatable upgrade planning after recipes and materials are known.
- Use banner weapons only after rates, pity rules, featured pools, and best users are confirmed.
- Use event weapons with rerun, event currency, and limited availability notes.
Weapon usage FAQ
What should be added after launch?
Add exact weapon stats, passive effects, upgrade costs, acquisition steps, and tested best users.