Event shop priority fast answer
Event shop priority should be based on limited availability, progression value, event currency cost, purchase limits, and whether an item can be farmed elsewhere.
Do not publish exact prices or limits until the event shop is visible in official or in-game data.
Priority matrix
| Priority | Buy type | Decision rule |
|---|---|---|
| Highest | Limited event rewards | Buy first if the reward is event-only or unlikely to return soon. |
| High | Rare upgrade materials | Buy when they block characters, Kibo, weapons, or account growth. |
| High / verify | Pull resources | Compare cost against banner value, pity rules, and F2P currency pressure. |
| Medium | Common materials | Buy if farming is slow or event currency is abundant. |
| Low | Cosmetic or convenience items | Buy after progression-critical rewards are handled. |
Shop rows
| Shop | Reset | Priority | Best buys |
|---|---|---|---|
| General Shop | To be confirmed | Medium | Basic materials, Progression resources, Limited weekly stock |
| Event Shop | Event-limited | High | Limited rewards, Event materials, Currency-efficient items |
| Exchange Shop | To be confirmed | High | Rare upgrade materials, Pull resources, Account progression items |
Currency rules
Prioritize limited rewards, upgrade materials, and high-value shop items.
Event Shop Priority FAQ
Should the shop page keep old event stock?
Yes. Archive old shop rows for rerun tracking and future value comparisons.